Accel World Vs Sword Art Online My Skills Disappeared

Accel World vs. Sword Fine art Online is the 5th Sword Art Online game for the PlayStation Vita, PlayStation 4and PC. It is developed by the same developers equally Lost Song, so it follows that mode of gameplay and structure rather than Hollow Fragment or Hollow Realization. The other side issue is that it looks exactly the same every bit Lost Song. While the graphics were decent on the Vita, when upscaled to a Tv set, the textures can be blurry and the environments bland. While JRPGs aren't known for their graphical allegiance, information technology is still a bit distracting hither.

It takes identify in Alfheim Online, so a lot of the environments will be extremely familiar to players of Lost Vocal. All the same, it puts in a twist with various elements of Accel World being incorporated. The game, instead of existence only focused on Sword Art Online, is a crossover with Accel World. Therefore, there are a lot of references to both serial, and it is recommended to accept at least watched the anime of Accel World before diving into this game. The story actually takes identify at around volumes 18-20 of the light novels of Accel World as the events of the game happens just before Nega Nebulus attacks the White Legion.

If you've read the manga packed with the game (and the full version online), then the opening of the game volition be pretty much exactly the same. Kirito, Asuna and Yui were enjoying a twenty-four hour period out in Alfheim Online when the game developers announced emergency maintenance and for all players to log out. Kirito and Asuna doesn't after noticing something odd with Yui, which ends up leading them to clash against Blackness Lotus who had been mysteriously transported into this globe.

Yui ends upwardly being captured and later the misunderstandings are cleared, the characters of Sword Art Online and Accel World join forces. Together, they investigate the mysterious character known as Persona Vabel. All characters utilise the same vocalism actors as their anime counterparts which is pretty awesome (this as well means that there is only Japanese voiceover with English subtitles). The story is told via a combination of static image cutscenes like a visual novel and normal cutscenes using in-game models. At that place is the odd hybrid where it doesn't use in-game models but rather higher quality 2D in 3D graphic symbol models that can have odd graphic symbol proportions.

For a JRPG, the story feels like it breezes past. You go through episodes within 20 to xxx minutes each, and it isn't that substantial. Information technology'south basically a gigantic piece of fan service, with almost all the characters from both series making an appearance. Information technology'southward pretty absurd though when yous get to meet the Accel Earth characters that turn upward after the anime here, because in that location's probably no other hazard of getting another standalone Accel World game. If you're a fan of Accel Earth, it is really cool seeing the higher detailed avatar designs of characters that never appeared in the anime. The story volition amount to a giant fetch quest, where the characters need to battle the Kings of Pure Colour and gain orbs to unlock the next map.

The game simply gives you a brief tutorial about how it works, and it can be very confusing at first. The square push button is a light set on while the triangle push is a heavy attack. Light attacks don't exercise much damage while a heavy attack will crusade heavy damage but uses upwards stamina. You can block and dash, as well equally use both magic and Sword Skills. Sword Skills run on a cooldown organization, whereby you lot cannot use for a sure period of time after you take used i. Magic will use MP. In addition, aerial combat returns and all Sword Art Online characters can fly, which allows for a lot of verticality in the environments.

Accel World characters on the other hand play slightly differently. Well-nigh of them can't fly while their special attacks are separated into Incarnate attacks and Special Moves, which part mechanically similar Sword Skills and Magic respectively. MP is recharged by attacking enemies and at that place are shortcuts in gild to employ all these different attacks. Your party consists of only three characters and the switching system from the anime and light novels render. One time a bar is full, you can execute a switch attack with some other party member to stun the enemy. One time you've played it for a scrap the gainsay organisation is easy to employ and can exist fun, although you'll probably rely on chaining your sword skills / incarnate attacks since they do piece of cake quick and heavy damage. It's a shame with and so many playable characters that you tin can only utilise and level three at a time, leading to scenarios where it is very easy for all the other characters to exist underleveled and unable to exist used in the post-game content.

The maps are average in size, although the verticality drastically increases its scope. In that location are the awkward invisible walls on the edges of the map. At that place are heaps of enemies roaming around and fifty-fifty on Normal, they are easy to defeat and so it doesn't get a drag. Notwithstanding, there are a few inexpensive sections, such as i where the enemies swarm you similar there's no tomorrow, which is quite frustrating. There are random and unexpected difficulty spikes towards the end of the game where you'll be okay fighting the enemies in the dungeon merely to get thrashed past a boss that'due south 100+ levels higher than those. That being said, it's quite piece of cake to level up and the levels quickly become meaningless. You'll proceeds 5-ten levels at a fourth dimension quite easily and volition soon scissure into the hundreds.

Quests are elementary affairs, being collectibles or extermination types. There are treasure chests scattered near and dungeons. The dungeons load in a different map and they are all but bland corridors, zippo besides exciting and it'll probably hold a few bosses before you achieve the end. Granted, at that place are Accel Globe elements literally merged into the environments (this is office of the story) only all in all, information technology feels very similar to Lost Song, correct down to the enemy designs.

There are very unclear ways to progress the story, which is ridiculous. Not but are there waypoints for only half the time, just at that place are some obscure functions that you never knew and would have to use such equally sitting downward of all things. It's terrible game design and wastes heaps of your fourth dimension. Have fun trying to figure out where you need to go as you try to go into every dungeon in the hopes of being able to trigger the next cutscene.

The character side quests don't but involve Kirito. At that place will be times where you accept to bandy in particular characters. This adds to diversity but tin can be annoying if yous haven't been playing that character and they are severely underleveled. These side quests have a simple story structure and aren't besides long.

This was always a flaw of the Sword Fine art Online games but it tries to shove in too many systems that don't work coherently with each other. There is a terrible smithing organisation where yous are forced to raise levels to even enhance 1 weapon. Smithing level restricts yous to weapons to both rank and the level, which is just overly restrictive and useless. It uses way too much time to endeavor and level up and then you probably won't even bear on it.

The ending isn't surprising, specially with the reveal of the villain. Information technology tries to tackle concepts throughout the game but it ultimately muddles upwards its ain mechanics. It is an underwhelming story overall, only saved by the interactions between the Sword Fine art Inline and Accel World characters. It just takes xv-xx hours to complete, so information technology does feel like a really short game, particularly for a JRPG.

Overall Accel World vs. Sword Art Online, merely like the rest of the games in the series, is one for fans of the evidence. This 1 has a higher barrier of entry since yous need to be up to engagement with both Sword Fine art Online and the less popular Accel World. Yet, the corporeality of fan service is through the roof and as with all crossovers, the interactions of the characters between the shows are a lot of fun. Everything else is okay, from the gainsay to the story to the game design.

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